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Smurf Rescue in gargamels Castle.txt
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2001-10-17
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Smurf: Rescue in Gargamel's Castle
* For one or two players
* Select from four skill levels
Features TV's delightful Smurfs in an adventurous rescue game.
GAME DESCRIPTION
In Coleco's SMURF RESCUE IN GARGAMEL'S CASTLE,
treacherous Gargamel has captured Smurfette and has
trapped her in his lab. To free her, nimble-footed Smurf must
run, jump and duck his way through dangerous woods, fields
and cavern. Dodge the spooky hawks, bats and spiders sent
by Gargamel Can you rescue Smurfette and save the day?
GETTING READY TO PLAY
* Make sure the COLECOVISION console is connected to
TV Make sure power supply is plugged into console. Then
plug power supply into a 110/120 volt AC outlet.
* TV should be on and tuned to same channel as the Channel
Select switch on the console.
* To play one-player SMURF RESCUE IN GARGAMEL'S
CASTLE, use the controller in Port 1 (the rear jack). To play
the two-player game, use both controllers.
* ALWAYS MAKE SURE COLECOVISION UNIT IS OFF
BEFORE INSERTING OR REMOVING A CARTRIDGE Turn
Off/On switch to On after cartridge is inserted.
USING YOUR CONTROLLERS
NOTE: For a one-player game, use the controller in Port 1.
For a two-player game, Player 1 uses the controller plugged
into Port 1. Player 2 uses the controller plugged into Port 2.
Using the Keypad Buttons and Control Stick for SMURF
RESCUE IN GARGAMEL'S CASTLE
1. Keypad: Keypad Buttons 1-8 allow you to select a Game
Option before beginning to play. Pressing * after a game
allows you to replay the same Game Option; pressing #
after a game allows you to return to the Game Option screen.
2. Control Stick: Use the Control Stick to make Smurf run, duck and jump.
Running:
Push the Control Stick left or right to move Smurf in that direction.
Ducking:
Push the Control Stick down to make Smurf duck.
Jumping:
Push the Control Stick up when Smurf stands still to
make him jump in place. Push it up again IMMEDIATELY
after jumping to make Smurf take a large jump forward . If
you wait just a little bit longer, he makes a small jump
forward. If he jumps while running, he makes a small jump
--but don't wait too long, or he will jump in place!
NOTE: The Side Buttons are not used for COLECO'S
SMURF RESCUE IN GARGAMEL'S CASTLE.
HERE'S HOW TO PLAY
NOTE: If you are playing a two-player game, players take turns.
Player 1 begins, and each turn lasts until the player's next Smurf falls.
The choice is yours.
Press the Reset Button. The title screen will appear on your
TV Wait for the Game Option screen to appear It contains a
list of game play options, numbered 1-8. Select one by pressing
the corresponding number button on either controller keypad.
Game Options 1 and 5 are easy versions, especially designed
for beginners and very young children. There are no attacking
creatures and you don't have to worry about keeping
Smurf's energy level up. When you get better, try one of the
harder games (Game Options 2,3,4,6, 7 or 8).
SMURFETTE HAS BEEN CAPTURED!!!
After you select a Game Option, Smurf appears. Smurfette has been
captured and is trapped in Gargamel's castle. To save her, off you
go to Gargamel's castle, far, faraway to the right.
Move Smurf through fields, woods and cavern to get to the spooky castle.
Hawks, spiders and bats!
Scary hawks, spiders and bats, trained by evil Gargamel, try
to stop Smurf from getting to Smurfette When these creatures
appear, Smurf must duck, jump or run away to avoid them.
The ups and downs of the journey.
Smurf's nimble feet must take him past all sorts of dangers,
such as fences, bluffs, mounds, spiky grasses and sharp
stalagmites (in the cavern). Learn to take just the right size
jumps (big or small) to make it past all of them.
While Smurf is traveling toward the castle, you get points
when he jumps over any obstacle. But make sure you reach the
landing positions. If you fall short, you do not get any points.
If Smurf is running back toward the house, you get no points
for the jumps, and you get no points until you reach new territory.
Remember, if Smurf falls down after jumping or is knocked
down by an attacking creature, he is eliminated. Then, another
Smurf must try to rescue Smurfette
Keep Smurf's energy up!
Watch the Energy Level Indicator on your screen. It shows
you that Smurf sometimes gets tired and discouraged as he
travels. But whenever Smurf enters a new kind of countryside
(field, woods or cavern) or when he enters the castle, he starts
feeling better and his energy level goes right back up to the top!
Keep in mind that Smurf's energy comes back up only when
he comes to NEW land, not when he travels over the same old
ground again. And the faster he moves toward the castle and
Smurfette, the better he feels and the more Energy Bonus points
YOU get! If Smurf runs out of energy, he gets too tired and falls.
Smurfing Smurfette free!
Finally, Smurf reaches Gargamel's, castle. But what an
awful place it is! Spiders lurk in the gloom then leap out at
Smurf Can you help Smurf save Smurfette from this
creepy castle? Try to jump up and set her free!
Game End and Starting Again
The game ends when all your Smurfs have fallen. At that
time, the screen displays your final score.
To replay the same Game Option that you have been playing
press *. Or you can go back to the Game Option screen by pressing #.
NOTE: The Reset Button on the console "clears" the computer. It can be used
to start a new game and can also be used in the event of game malfunction.
SCORING
Smurf Action Points Scored
Jumping fences (woods) 200
Jumping mounds, bluffs
and spiky grasses (fields) 200-300
Jumping stalagmites (cavern) 200-300
Jumping onto the skull (castle) 300
Rescuing Smurfette 10,000
Each time Smurf leaves a new section of countryside, you
score Energy Bonus points. The faster Smurf finishes the
section of countryside, the more points you get!
You get five Smurfs per game.